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<channel>
	<title>SUBSURFACE THE GAME</title>
	<atom:link href="http://subsurface.3dvia.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://subsurface.3dvia.com</link>
	<description>Developed with 3DVIA Virtools</description>
	<lastBuildDate>Sun, 07 Mar 2010 02:53:57 +0000</lastBuildDate>
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		<title>Subsurface to be Demonstrated at GDC 2010</title>
		<link>http://subsurface.3dvia.com/post/subsurface-to-be-demonstrated-at-gdc-2010/</link>
		<comments>http://subsurface.3dvia.com/post/subsurface-to-be-demonstrated-at-gdc-2010/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 02:39:19 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Game Developers Conference]]></category>
		<category><![CDATA[subsurface]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/subsurface-to-be-demonstrated-at-gdc-2010/</guid>
		<description><![CDATA[	If you are heading to the Game Developers Conference (GDC 2010) this year, make sure to stop by the 3DVIA booth to meet with the team from Little Chicken.&#160; They will present Subsurface the game and open up the floor for questions.&#160; It was a great presentation last year and I am sure that this [...]]]></description>
			<content:encoded><![CDATA[	<p>If you are heading to the Game Developers Conference (GDC 2010) this year, make sure to stop by the 3DVIA booth to meet with the team from <a href="http://www.littlechicken.nl/" target="_blank">Little Chicken</a>.&#160; They will present Subsurface the game and open up the floor for questions.&#160; It <a href="http://www.youtube.com/watch?v=vA8QW83T6js&amp;feature=player_embedded" target="_blank">was a great presentation</a> last year and I am sure that this year will be an even better show.</p>
	<p><strong>3DVIA BOOTH #1432, SOUTH HALL [ <a href="http://www.facebook.com/event.php?eid=298851437497&amp;index=1" target="_blank">RSVP ON FACEBOOK</a> ]</strong></p>
	<p>We have an amazing set of presentations for the entire 3DVIA community this year.&#160; Watch this video to see the top 3 things you must see before you leave the show. </p>
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	<p>For those of you with a short attention span, here is a taste of the games and partners to be presented at this years show.</p>
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	<p>If you can not make the show this year, check the <a href="http://www.3dvia.com/blog/" target="_blank">3DVIA blog for Emmy’s daily GDC blog post</a> or follow our <a href="http://www.twitter.com/3dvia" target="_blank">live stream on Twitter</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/subsurface-to-be-demonstrated-at-gdc-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wii™ Prototyping and Production Webinar</title>
		<link>http://subsurface.3dvia.com/post/wii%e2%84%a2-prototyping-and-production-webinar/</link>
		<comments>http://subsurface.3dvia.com/post/wii%e2%84%a2-prototyping-and-production-webinar/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 12:47:52 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dassault]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=567</guid>
		<description><![CDATA[	
	Take 30 minutes on Thursday, August 27 at 11:00 a.m. to learn new skills with 3DVIA Virtools and have a chance to WIN a $100 Apple® Gift Card*!
	Wii™ Prototyping and Production
Thursday, August 27, from 11:00 a.m. to 11:30 a.m. EDT
	In this live demonstration, discover how easy 3DVIA Virtools makes Wii game prototyping and production (DVD [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="webinar4" src="http://www.3dvia.com/blog/wp-content/uploads/2009/08/webinar4_blog_banner_nb.jpg" alt="" width="550" height="200" /></p>
	<p><strong>Take 30 minutes on Thursday, August 27 at 11:00 a.m. to learn new skills with <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and have a chance to WIN a $100 Apple® Gift Card*!</strong></p>
	<p><strong><span style="text-decoration: underline;">Wii™ Prototyping and Production</span><br />
</strong>Thursday, August 27, from 11:00 a.m. to 11:30 a.m. EDT</p>
	<p>In this live demonstration, discover how easy <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> makes Wii game prototyping and production (DVD retail or WiiWare™ distribution). Learn about the features and services, such as the Wii Build Block library, converting your PC games to Wii in minutes and simplifying Lot Checks, that have contributed to 3DVIA Virtools&#8217; current use in the production of over 15 games, including released titles.</p>
	<p><strong>IMPORTANT NOTE</strong>: this session is only accessible to authorized Wii developers, as confidential information will be shared. Please confirm your status by contacting us through <a href="https://www.warioworld.com/default.asp?page=/tvvs/virtools/">WarioWorld.com</a>.</p>
	<p><a href="http://www.3dvia.com/blog/software/3dvia-virtools-learning-center/"><img class="alignnone" title="Register" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/register_button.png" alt="" width="135" height="45" /></a></p>
	<p>*One participant from each webinar will receive one $100 Apple Gift Card. The winner’s name will be drawn and announced at the end of the webinar. Apple Gift Cards will be mailed directly to winning participants. To qualify as a potential winner, participants must be present for the duration of the webinar. Apple is not a participant in or sponsor of this promotion.
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/wii%e2%84%a2-prototyping-and-production-webinar/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Learn 3DVIA Virtools with Online Tutorial 5</title>
		<link>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/</link>
		<comments>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 12:47:35 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Ian]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[dassault]]></category>
		<category><![CDATA[subsurface]]></category>
		<category><![CDATA[texturing. importing models]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=561</guid>
		<description><![CDATA[	
	Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.
	This week Little Chicken demonstrates how to import [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="tutorials 5" src="http://www.3dvia.com/blog/wp-content/uploads/2009/08/subsurface_tut5_blog_nb.jpg" alt="" width="550" height="200" /></p>
	<p>Learn to use <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the studio responsible for Subsurface, go over the <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> basics to get you started.</p>
	<p>This week <a href="http://www.littlechicken.nl/">Little Chicken</a> demonstrates how to import and use blend shapes.</p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 5: Blend Shapes</a></span><br />
Learn how to import blend shapes straight from your DCC software and use them for animations.</p>
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<p><a href="http://vimeo.com/6083648">3DVIA Virtools Tutorial 5: Blend Shapes</a> from <a href="http://vimeo.com/user1452131">3DVIA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to Use Shaders in 3DVIA Virtools Webinar</title>
		<link>http://subsurface.3dvia.com/post/how-to-use-shaders-in-3dvia-virtools-webinar/</link>
		<comments>http://subsurface.3dvia.com/post/how-to-use-shaders-in-3dvia-virtools-webinar/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:57:35 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[dassault]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=538</guid>
		<description><![CDATA[	
	Take 30 minutes on Thursday, August 13 to learn new skills with 3DVIA Virtools and have the chance to WIN a $100 Apple® Gift Card*
	How to Use Shaders in 3DVIA Virtools
Thursday August 13, from 11:00 a.m. to 11:30 a.m. EDT
	Shaders allow programmers to circumvent traditional graphic routines. They offer ways to operate on every vertex—to [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="webinar3" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/webinar3_blog_banner_nb.jpg" alt="" width="550" height="200" /></p>
	<p><strong>Take 30 minutes on Thursday, August 13 to learn new skills with <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and have the chance to WIN a $100 Apple® Gift Card*</strong></p>
	<p><strong><span style="text-decoration: underline;">How to Use Shaders in 3DVIA Virtools</span><br />
</strong>Thursday August 13, from 11:00 a.m. to 11:30 a.m. EDT</p>
	<p>Shaders allow programmers to circumvent traditional graphic routines. They offer ways to operate on every vertex—to morph or bend objects—and on every pixel—to color, texture, light or change material properties. Shaders speed up graphic-intensive programs, allowing graphic processing units to handle more computation, while leveraging more CPU for other tasks or commands. This presentation will cover pixel and vertex shader implementation, as well as supported shader languages in <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a>.</p>
	<p><a href="http://www.3dvia.com/blog/software/3dvia-virtools-learning-center/"><img class="alignnone" title="Register" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/register_button.png" alt="" width="135" height="45" /></a></p>
	<p>*One participant from each webinar will receive one $100 Apple Gift Card. The winner’s name will be drawn and announced at the end of the webinar. Apple Gift Cards will be mailed directly to winning participants. To qualify as a potential winner, participants must be present for the duration of the webinar. Apple is not a participant in or sponsor of this promotion.
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/how-to-use-shaders-in-3dvia-virtools-webinar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learn 3DVIA Virtools with Online Tutorials 3 &amp; 4</title>
		<link>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials-3-4/</link>
		<comments>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials-3-4/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:57:13 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dassault]]></category>
		<category><![CDATA[subsurface]]></category>
		<category><![CDATA[texturing. importing models]]></category>
		<category><![CDATA[virtools]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=517</guid>
		<description><![CDATA[	
	Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.
	This week Little Chicken demonstrates how to create [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="tutorials 1 and 2" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/subsurface_tuts34_blog_nb.jpg" alt="" width="550" height="200" /></p>
	<p>Learn to use <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the studio responsible for Subsurface, go over the <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> basics to get you started.</p>
	<p>This week <a href="http://www.littlechicken.nl/">Little Chicken</a> demonstrates how to create simple movement and import an animated character using <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a>.</p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 3: Creating Simple Movement</a></span><br />
Learn how to use simple scripting and pre-packaged behaviors to move objects.</p>
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	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 4: Importing an Animated Character</a></span><br />
Discover how to import an animated character and create secondary animations.</p>
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]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials-3-4/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Virtual vs. Classic Training Webinar</title>
		<link>http://subsurface.3dvia.com/post/virtual-vs-classic-training-webinar/</link>
		<comments>http://subsurface.3dvia.com/post/virtual-vs-classic-training-webinar/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 11:59:00 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=501</guid>
		<description><![CDATA[	
	Take 30 minutes on Wednesday, July 29 at 11:00 a.m. to learn new skills with 3DVIA Virtools.
	The Benefits of Virtual Versus Classic Training
Wednesday July 29, from 11:00 a.m. to 11:30 a.m. EDT
	Discover how on-demand virtual training with 3DVIA Virtools enables users to learn any time, anywhere in a safe and forgiving environment. Using multiple, real-life [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="webinar2" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/webinar_tut2_blog_v2.jpg" alt="" width="550" height="200" /></p>
	<p><strong>Take 30 minutes on Wednesday, July 29 at 11:00 a.m. to learn new skills with <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a>.</strong></p>
	<p><strong><span style="text-decoration: underline;">The Benefits of Virtual Versus Classic Training</span><br />
</strong>Wednesday July 29, from 11:00 a.m. to 11:30 a.m. EDT</p>
	<p>Discover how on-demand virtual training with <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> enables users to learn any time, anywhere in a safe and forgiving environment. Using multiple, real-life examples, you will understand how <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> can be used to create 3D training applications quickly, affordably and with a variety of scenarios that would be expensive and difficult to recreate in a classic training environment.</p>
	<p><a href="http://www.3dvia.com/blog/software/3dvia-virtools-learning-center/"><img class="alignnone" title="Register" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/register_button.png" alt="" width="135" height="45" /></a>
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/virtual-vs-classic-training-webinar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learn 3DVIA Virtools with Online Tutorials</title>
		<link>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials/</link>
		<comments>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 11:57:20 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[subsurface]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=496</guid>
		<description><![CDATA[	
	Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.
This week Little Chicken demonstrates how to create [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="tutorials 1 and 2" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/blog_tutorial_1and2.jpg" alt="" width="550" height="200" /></p>
	<p>Learn to use <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the studio responsible for Subsurface, go over the <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> basics to get you started.<br />
This week <a href="http://www.littlechicken.nl/">Little Chicken</a> demonstrates how to create a scene using <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> in two tutorial videos.</p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 1: 3DVIA Virtools Basics Part 1</a><br />
Import models, adjust lighting, set up views and alter scene properties, including fog. </span><br />
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	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 2: 3DVIA Virtools Basics Part 2</a></span><br />
Discover scripting essentials to set up any scene in <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a>.<br />
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</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Rapid Prototyping with 3DVIA Virtools 5 Webinar</title>
		<link>http://subsurface.3dvia.com/post/rapid-prototyping-with-3dvia-virtools-5-webinar/</link>
		<comments>http://subsurface.3dvia.com/post/rapid-prototyping-with-3dvia-virtools-5-webinar/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 12:20:10 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=417</guid>
		<description><![CDATA[	
	Take 30 minutes on Wednesday, July 22 at 11:00 a.m. to learn new skills with 3DVIA Virtools 5.
	Rapid Game Prototyping and Development with 3DVIA Virtools 5
Wednesday July 22, from 11:00 a.m. to 11:30 a.m. EDT
&#8220;Build a multiplatform game in weeks / months instead of years!&#8221;
	Understand how gaming companies benefit from the use of 3DVIAVirtools for rapid development, [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="webinar blog" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/webinar_blog_banner_noborde.jpg" alt="" width="550" height="200" /></p>
	<p><strong>Take 30 minutes on Wednesday, July 22 at 11:00 a.m. to learn new skills with 3DVIA Virtools 5.</strong></p>
	<p><strong><span style="text-decoration: underline;">Rapid Game Prototyping and Development with 3DVIA Virtools 5</span><br />
</strong>Wednesday July 22, from 11:00 a.m. to 11:30 a.m. EDT<br />
<em>&#8220;Build a multiplatform game in weeks / months instead of years!&#8221;</em></p>
	<p>Understand how gaming companies benefit from the use of <a href="http://www.3ds.com/fileadmin/PRODUCTS/3DVIA/3DVIAVirtools/Resources/datasheets/ds_virtools5_3DVIA_eng_LR.pdf">3DVIAVirtools</a> for rapid development, whether for internal use or consumer products on the PC or console platforms. Learn from concrete examples of projects (including development of the <a href="http://subsurface.3dvia.com/">Subsurface</a> game, which was completed in 60 days) and a development pipeline description.  You will be exposed to tips and tricks on how to best take advantage of the latest release of <a href="http://www.3ds.com/fileadmin/PRODUCTS/3DVIA/3DVIAVirtools/Resources/datasheets/ds_virtools5_3DVIA_eng_LR.pdf">3DVIA Virtools</a>.</p>
	<p><a href="http://www.3dvia.com/blog/software/3dvia-virtools-learning-center/webinar-sign-up/"><img class="alignnone" title="Register" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/register_button.png" alt="" width="135" height="45" /></a>
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/rapid-prototyping-with-3dvia-virtools-5-webinar/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Play Subsurface Online!</title>
		<link>http://subsurface.3dvia.com/post/play-subsurface-online-2/</link>
		<comments>http://subsurface.3dvia.com/post/play-subsurface-online-2/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 12:15:56 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Valerie Toulé Character Modelling]]></category>
		<category><![CDATA[subsurface]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=369</guid>
		<description><![CDATA[	
	Play Subsurface online and request a free evaluation to see the source code!
	                                                                        
	Help Dr. Valerie Toulé navigate through an underwater field of depth charges and missiles as she tries to prevent the evil narco-terrorist Ian McClusky from discovering a power capable of destroying the world. But don’t let the story doesn’t end there…discover the [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="aligncenter" title="Play Subsurface Online!" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/re-launch_blog_banner.jpg" alt="" width="550" height="200" /></p>
	<p>Play <a href="http://subsurface.3dvia.com/">Subsurface</a> online and request a free evaluation to see the source code!</p>
	<p><a href="http://subsurface.3dvia.com/play/"><img class="alignnone" title="Play button" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/blk_play_btn1.gif" alt="" width="135" height="45" /></a>                                                                        <a href="http://subsurface.3dvia.com/about/request-evaluation/"><img class="alignnone" title="Request Evaluation Copy" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/blk_eval_btn.gif" alt="" width="135" height="45" /></a></p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Help <a href="http://subsurface.3dvia.com/narrative/character-bios/">Dr. Valerie Toulé</a> navigate through an underwater field of depth charges and missiles as she tries to prevent the evil narco-terrorist <a href="http://subsurface.3dvia.com/narrative/character-bios/">Ian McClusky</a> from discovering a <a href="http://subsurface.3dvia.com/narrative/character-bios/">power</a> capable of destroying the world. But don’t let the <a href="http://subsurface.3dvia.com/narrative/">story</a> doesn’t end there…discover the <a href="http://subsurface.3dvia.com/about/">3DVIA story</a> behind the <a href="http://subsurface.3dvia.com/narrative/">Subsurface story</a>.</span></p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"><a href="http://subsurface.3dvia.com/post/subsurface-trailer/"><img class="alignnone" title="Watch  Trailer" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/blk_team_btn.gif" alt="" width="135" height="45" /></a></p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: 11pt; font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: Calibri; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-theme-font: minor-latin;">Meet <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the development shop responsible for the creation of <a href="http://subsurface.3dvia.com/">Subsurface</a>, and learn how with a team of just 6 people, <a href="http://www.littlechicken.nl/">Little Chicken</a> was able to turn out <a href="http://subsurface.3dvia.com/">Subsurface</a> in only 60 days. Watch the team discuss the making of the game in this video. </span></p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: 11pt; font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: Calibri; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-theme-font: minor-latin;"><a href="http://subsurface.3dvia.com/post/meet-the-subsurface-team/"><img class="alignnone" title="Watch  Trailer" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/blk_team_btn.gif" alt="" width="135" height="45" /></a></span></p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: 11pt; font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: Calibri; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-theme-font: minor-latin;">Enjoy!</span></p>
	<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: 11pt; font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: Calibri; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-theme-font: minor-latin;">-Emmy</span></p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/play-subsurface-online-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Subsurface Trailer</title>
		<link>http://subsurface.3dvia.com/post/subsurface-trailer/</link>
		<comments>http://subsurface.3dvia.com/post/subsurface-trailer/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 12:15:45 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[subsurface]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=361</guid>
		<description><![CDATA[	




	Watch the official Subsurface trailer and get pumped up before you play the game!

]]></description>
			<content:encoded><![CDATA[	<p><object width="425" height="344" data="http://www.youtube.com/v/u-d9w-jfdBg&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><br />
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	<p>Watch the official Subsurface trailer and get pumped up before you play the game!
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/subsurface-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet the Subsurface Team</title>
		<link>http://subsurface.3dvia.com/post/meet-the-subsurface-team/</link>
		<comments>http://subsurface.3dvia.com/post/meet-the-subsurface-team/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 12:15:19 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[subsurface]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=353</guid>
		<description><![CDATA[	




	Hear from the six people at Little Chicken Game Company on how they built Subsurface in only 60 days using 3DVIA Virtools 5.

]]></description>
			<content:encoded><![CDATA[	<p><object width="425" height="344" data="http://www.youtube.com/v/pkTDqyrkZQM&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><br />
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	<p>Hear from the six people at <a href="http://www.littlechicken.nl">Little Chicken Game Company</a> on how they built Subsurface in only 60 days using <a href="http://www.3ds.com/fileadmin/PRODUCTS/3DVIA/3DVIAVirtools/Resources/datasheets/ds_virtools5_3DVIA_eng_LR.pdf">3DVIA Virtools 5</a>.
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/meet-the-subsurface-team/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VIDEO &#8211; How to Build a Game in 60 Days!</title>
		<link>http://subsurface.3dvia.com/post/video-how-to-build-a-game-in-60-days/</link>
		<comments>http://subsurface.3dvia.com/post/video-how-to-build-a-game-in-60-days/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 02:26:12 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=331</guid>
		<description><![CDATA[	




	Coming straight from the floor at this years GDC 2009, the folks at Little Chicken present how they built Subsurface in 60days with a team of only 6 in this great video.
	Your camera man and the source for this very cool spot is our very own Virgile.

]]></description>
			<content:encoded><![CDATA[	<p><object width="534" height="428" data="http://www.youtube.com/v/vA8QW83T6js&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><br />
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	<p>Coming straight from the floor at this years GDC 2009, the folks at Little Chicken present how they built Subsurface in 60days with a team of only 6 in this great video.</p>
	<p>Your camera man <a title="Virtools" href="http://virgileblog.blogspot.com/2009/04/back-from-gdc-2009.html" target="_blank">and the source for this very cool spot</a> is our very own Virgile.
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/video-how-to-build-a-game-in-60-days/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Play Subsurface Online</title>
		<link>http://subsurface.3dvia.com/post/play-subsurface-online/</link>
		<comments>http://subsurface.3dvia.com/post/play-subsurface-online/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 15:06:35 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[Publishing]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=312</guid>
		<description><![CDATA[	

For all of you who went to the Game Developers Conference and were able to see the debut of and play Subsurface in the 3DVIA booth, you’ll be happy to know that you can now play online. Click on the play button below to experience the beta.
	
	If you weren’t able to make it to the [...]]]></description>
			<content:encoded><![CDATA[	<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;"><img class="alignnone" src="http://www.3dvia.com/blog/wp-content/uploads/2009/04/playonline_blogpost.jpg" alt="" width="400" height="250" /><br />
</span><span style="font-size: small; font-family: Calibri;"><br />
For all of you who went to the Game Developers Conference and were able to see the debut of and play <strong><em>Subsurface</em></strong> in the 3DVIA booth, you’ll be happy to know that you can now play online. Click on the play button below to experience the beta.</span></p>
	<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: 11pt; line-height: 115%; font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: Calibri; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><a href="http://subsurface.littlechicken.nl/"><img class="alignnone" title="Play" src="http://www.3dvia.com/blog/wp-content/uploads/2009/04/playbutton1.png" alt="" width="135" height="45" /></a></span></p>
	<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">If you weren’t able to make it to the show, we invite you to also try and play online. (The highest score so far has been 355!)<br />
</span>
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/play-subsurface-online/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Bad guy first screenshot</title>
		<link>http://subsurface.3dvia.com/post/bad-guy-first-screenshot/</link>
		<comments>http://subsurface.3dvia.com/post/bad-guy-first-screenshot/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 08:19:00 +0000</pubDate>
		<dc:creator>Virgile</dc:creator>
				<category><![CDATA[Character]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Ian]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/bad-guy-first-screenshot/</guid>
		<description><![CDATA[	Hello!Yesterday, I received this screenshot from the team, showing Ian McKlusky, the bad guy / enemy for the game. We need to review it in greater details, but we clearly see some tuning can be made, like it was for Valerie in the first instance. We know however we&#8217;re in the right direction. The character [...]]]></description>
			<content:encoded><![CDATA[	<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rF9HiQo4bKY/SbIwFmlwm2I/AAAAAAAABlw/SMsgSi1TydI/s1600-h/ian.jpg" rel="lightbox[51]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 429px; height: 249px;" src="http://3.bp.blogspot.com/_rF9HiQo4bKY/SbIwFmlwm2I/AAAAAAAABlw/SMsgSi1TydI/s400/ian.jpg" alt="" id="BLOGGER_PHOTO_ID_5310359783439637346" border="0" /></a><br />Hello!<br />Yesterday, I received this screenshot from the team, showing Ian McKlusky, the bad guy / enemy for the game. We need to review it in greater details, but we clearly see some tuning can be made, like it was for Valerie in the first instance. We know however we&#8217;re in the right direction. The character will be used for its upper body side, featuring nice facial animation.<br />Don&#8217;t hesitate to comment right here, and let&#8217;s see where this will take us!<br />Thanks,<br />Virgile
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/bad-guy-first-screenshot/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>First Video Sequences</title>
		<link>http://subsurface.3dvia.com/post/first-video/</link>
		<comments>http://subsurface.3dvia.com/post/first-video/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 10:14:00 +0000</pubDate>
		<dc:creator>Michiel</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/50/</guid>
		<description><![CDATA[	




	&#62;Here&#8217;s a link to a hi-res video
	Here&#8217;s some video snippets of the underwater enviroment and game controls.
	because we&#8217;re aiming at current gaming pc&#8217;s but in an online enviroment as well , we want to keep filesize low, so the enviroment features a selected amount of normal map shaders on the base enviroment. In an extension [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.ices.dk/marineworld/deepseacoral.asp"></a><br />
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	<p>&gt;<a href="http://www.littlechicken.nl/blog_video.wmv">Here&#8217;s a link to a hi-res video</a></p>
	<p>Here&#8217;s some video snippets of the underwater enviroment and game controls.</p>
	<p>because we&#8217;re aiming at current gaming pc&#8217;s but in an online enviroment as well , we want to keep filesize low, so the enviroment features a selected amount of normal map shaders on the base enviroment. In an extension of this optimisation, all foliage, fish (now only a shark), lightbeams etc etc are spawned as a relatively simple placement and spawning script, iterating over a selection of spawnable items.</p>
	<p>There&#8217;s no particle effects in the video , but these and other sfx will be added later. Als the Submarine itself is not using any dynamic lighting, to optimise the scene, we chose to keep the submarine static, because its also physically always within the same lightcone, (it being the source of most lights in the world) We&#8217;re also hard at work to create a large selection of spawn-able foliage, such as brain corals, spunges, and other deep-sea flora.</p>
	<p>Deep sea Corals? When we think of lush coral based ecosystems we always tend to think of warm shallow tropical settings, but did you know there&#8217;s large coral systems in the deep atlantic, apparantly the colder streams of the north atlantic are very rich in foodsources, allowing corals to grow much much deeper, where as tropical waters tend to be poor in nutrients, requiring coral to seek nurishment close to the surface.</p>
	<p><a href="http://www.ices.dk/marineworld/deepseacoral.asp">here&#8217;s a link to the story</a>
</p>
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		<title>Character implementation</title>
		<link>http://subsurface.3dvia.com/post/character-implementation/</link>
		<comments>http://subsurface.3dvia.com/post/character-implementation/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 10:06:00 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/character-implementation/</guid>
		<description><![CDATA[	After some tweaks the character has been merged with the enviroment



here&#8217;s a little preview from the engine


]]></description>
			<content:encoded><![CDATA[	<div>After some tweaks the character has been merged with the enviroment</div>

<div></div>

<div>here&#8217;s a little preview from the engine</div>
<br /><a href="http://1.bp.blogspot.com/_8TmXHBMHcVA/Sae7g-IELqI/AAAAAAAAAEE/S7z3vFurBP8/s1600-h/valerie_loadingbay.jpg" rel="lightbox[49]"><img id="BLOGGER_PHOTO_ID_5307416860986453666" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 245px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_8TmXHBMHcVA/Sae7g-IELqI/AAAAAAAAAEE/S7z3vFurBP8/s400/valerie_loadingbay.jpg" border="0" /></a>
</p>
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		<title>Character building</title>
		<link>http://subsurface.3dvia.com/post/character-building/</link>
		<comments>http://subsurface.3dvia.com/post/character-building/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 21:53:00 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/character-building/</guid>
		<description><![CDATA[	This is an update of the main character, Valerie Toulé. The model is now complete. After some additional optimizing she will be composed of 5500 triangles. This picture shows how the character is build up before it is taken into the virtools engine.
	
	On the left is the low poly mesh without any maps applied. In [...]]]></description>
			<content:encoded><![CDATA[	<p>This is an update of the main character, Valerie Toulé. The model is now complete. After some additional optimizing she will be composed of 5500 triangles. This picture shows how the character is build up before it is taken into the virtools engine.</p>
	<p><a href="http://2.bp.blogspot.com/_0cdWNLVYzUU/SZ3WxulwreI/AAAAAAAAABE/16xc8O_FNVU/s1600-h/buildup3.jpg" rel="lightbox[48]"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 283px;" src="http://2.bp.blogspot.com/_0cdWNLVYzUU/SZ3WxulwreI/AAAAAAAAABE/16xc8O_FNVU/s320/buildup3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5304632085920656866" /></a></p>
	<p>On the left is the low poly mesh without any maps applied. In the middle is the mesh with opacity and normal maps applied. The normal map was made by rendering a high poly model sculpted in Zbrush to the texture of the low poly model. The model on the right is the mesh with opacity, normal and diffuse texture maps applied. The diffuse map was painted in Photoshop.</p>
	<p>After this the model will be rigged and animated in 3ds Max. Valerie will be exported to the Virtools 5 engine and made playable by our resident Virtools wizard. </p>
	<p>Next up: The bad guy!
</p>
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		<title>Anatomy of an enviroment</title>
		<link>http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/</link>
		<comments>http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 14:20:00 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[3D engine]]></category>
		<category><![CDATA[lightmaps]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[texturing. importing models]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/</guid>
		<description><![CDATA[	As the subsurface game is a submarine adventure, it wouldn&#8217;t be complete without a loading bay. Part of the surface ship supporting the expedition the loading bay is where the player gets introduced to the story and the characters, as well as the main interface for starting the gameplay.
	It will serve as a brief exploratory [...]]]></description>
			<content:encoded><![CDATA[	<p>As the subsurface game is a submarine adventure, it wouldn&#8217;t be complete without a loading bay. Part of the surface ship supporting the expedition the loading bay is where the player gets introduced to the story and the characters, as well as the main interface for starting the gameplay.</p>
	<p>It will serve as a brief exploratory space and enviroment to showcase the virtools 5.0 character animation features.</p>
	<p>Just to showcase how easily the scene has been accomplished inside the engine, here are a few steps of implementation</p>
	<p>step 1 : importing the model. This image is of the bare model including only vertex colors for a base shading, and as a base for future shaders (ambient occlusion etc etc)</p>
	<p>
<p><a href="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrJJ_1jniI/AAAAAAAAADc/0ZSK3L4I1C0/s1600-h/loadingbay01.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303772684774252066" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 375px; CURSOR: hand; HEIGHT: 143px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrJJ_1jniI/AAAAAAAAADc/0ZSK3L4I1C0/s400/loadingbay01.jpg" border="0" /></a><br />step 2 : Adding lightmaps. Basically this is a static scene, there will be caustics (more on that further on), but the general area can be lit with a static lightmap generated in this case from 3Dstudio Max.<br /><a href="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLR7EERRI/AAAAAAAAADk/a3I6rWsPavE/s1600-h/loadingbay02.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303775019955143954" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 386px; CURSOR: hand; HEIGHT: 159px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLR7EERRI/AAAAAAAAADk/a3I6rWsPavE/s400/loadingbay02.jpg" border="0" /></a><br />step 3: Detail. Due to the speed of production and the online requirements we forego explicit lighting on the detail and interactive objects, this also serves to shows you can combine many techniques to get an overall result. In this case the details receive vertex coloring to light them from the same solution as the lightmap. The waterplane in the bassin receives a virtools standard water shader with some reflection effects.</p>
<a href="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLaBc_SfI/AAAAAAAAADs/zxCYWar0tKs/s1600-h/loadingbay03.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303775159109241330" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 399px; CURSOR: hand; HEIGHT: 179px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLaBc_SfI/AAAAAAAAADs/zxCYWar0tKs/s400/loadingbay03.jpg" border="0" /></a>
<div></div>
	<div>step 4 : Postprocessing. As this particular doesn&#8217;t have a HDR solution (time limits prohibit this), its more an example of how to combine effects and techniques to achieve a certain artistic result. </div>
	<div>We&#8217;ve add some bloom post processing to enhance the lighting and get a decent amount of glare to expose the sunlight coming from the deck opening. Also as it features a water bassin or moonpool we figured it would require some form of caustic on the ceiling and ambient area&#8217;s of the pool. For this we&#8217;re projecting a video of waves on those area&#8217;s, which gives the illusion of reflection of light on the water surfaces. </div>
<br /><a href="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrLaUFhmxI/AAAAAAAAAD0/6yrs194hnK8/s1600-h/loadingbay04.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303775164111100690" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 399px; CURSOR: hand; HEIGHT: 168px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrLaUFhmxI/AAAAAAAAAD0/6yrs194hnK8/s400/loadingbay04.jpg" border="0" /></a></p>
	<div></div>
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		<title>Subsurface -why is this blog is so interesting to us?</title>
		<link>http://subsurface.3dvia.com/post/subsurface-why-is-this-blog-is-so-interesting-to-us/</link>
		<comments>http://subsurface.3dvia.com/post/subsurface-why-is-this-blog-is-so-interesting-to-us/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 16:31:00 +0000</pubDate>
		<dc:creator>Virgile</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/subsurface-why-is-this-blog-is-so-interesting-to-us/</guid>
		<description><![CDATA[	Hi everyone!I&#8217;ll be once in a while writing a few minor comments on this blog, but I first wanted to explain the context.Our friends from Little Chicken are extremely talented, some of you already knew that. We thought we should ask them to regularly post screenshots and updates on their project, because they&#8217;re working at [...]]]></description>
			<content:encoded><![CDATA[	<p>Hi everyone!<br />I&#8217;ll be once in a while writing a few minor comments on this blog, but I first wanted to explain the context.<br />Our friends from Little Chicken are extremely talented, some of you already knew that. We thought we should ask them to regularly post screenshots and updates on their project, because they&#8217;re working at the speed of light and we&#8217;d like to follow globally what&#8217;s going on. But more importantly, the challenge they face is rather huge: building a great game in just a few weeks, visually stunning. We believe 3DVIA Virtools core strengths are about speed and creativity, without concessions on quality and an extremely fast creative loop. Looking forward to reading your reactions as they make progress, eventually discard wrong avenues, have to deal with our last minutes requests etc. Let&#8217;s see what comes out of it <img src='http://subsurface.3dvia.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br />Good luck guys!<br />Virgile
</p>
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		<title>Character Art</title>
		<link>http://subsurface.3dvia.com/post/character-art/</link>
		<comments>http://subsurface.3dvia.com/post/character-art/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 13:49:00 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Valerie Toulé Character Modelling]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/character-art/</guid>
		<description><![CDATA[	I&#8217;ve started modelling the main character Valerie Toulé. I&#8217;ve included a shot of the model in progress, and a frontal sketch of the character. While her proportions will remain the same, she will be less retro compared to the initial concept art. We have to adjust her for a more modern setting, with less focus [...]]]></description>
			<content:encoded><![CDATA[	<div>I&#8217;ve started modelling the main character Valerie Toulé. I&#8217;ve included a shot of the model in progress, and a frontal sketch of the character. While her proportions will remain the same, she will be less retro compared to the initial concept art. We have to adjust her for a more modern setting, with less focus on the retro parts. The model will be made with 3d studio max and we&#8217;ll add detailing for the normal map.</p>
	<p>My role in this project and in Little Chicken in general is make and to oversee the art. So I&#8217;ll post more shots as this model, and the others develop. Enjoy the show!</p>
	</div>
<img id="BLOGGER_PHOTO_ID_5299682112730950498" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 272px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_0cdWNLVYzUU/SYxAzXfR62I/AAAAAAAAAAM/geAKEqrlatQ/s320/valerie_3d.jpg" border="0" /><br />First steps of the model, made in 3ds Studio Max.</p>
	<p> <img id="BLOGGER_PHOTO_ID_5299683035707553442" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 219px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_0cdWNLVYzUU/SYxBpF2DNqI/AAAAAAAAAAc/uocfcmP__cg/s320/valerie_3d_1.jpg" border="0" /><br />The frontal sketch of the model used as modelling reference.
</p>
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