SUBSURFACE THE GAME

How to Use Shaders in 3DVIA Virtools Webinar

by Emmy on Aug.04, 2009, under 3D, 3D engine, 3Dvia, Game development, Making, dassault, shaders

Take 30 minutes on Thursday, August 13 to learn new skills with 3DVIA Virtools and have the chance to WIN a $100 Apple® Gift Card*

How to Use Shaders in 3DVIA Virtools
Thursday August 13, from 11:00 a.m. to 11:30 a.m. EDT

Shaders allow programmers to circumvent traditional graphic routines. They offer ways to operate on every vertex—to morph or bend objects—and on every pixel—to color, texture, light or change material properties. Shaders speed up graphic-intensive programs, allowing graphic processing units to handle more computation, while leveraging more CPU for other tasks or commands. This presentation will cover pixel and vertex shader implementation, as well as supported shader languages in 3DVIA Virtools.

*One participant from each webinar will receive one $100 Apple Gift Card. The winner’s name will be drawn and announced at the end of the webinar. Apple Gift Cards will be mailed directly to winning participants. To qualify as a potential winner, participants must be present for the duration of the webinar. Apple is not a participant in or sponsor of this promotion.

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Learn 3DVIA Virtools with Online Tutorials 3 & 4

by Emmy on Aug.04, 2009, under 3D, 3D engine, 3Dvia, Character, Game development, Making, Video, console, dassault, subsurface, texturing. importing models, virtools

Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.

This week Little Chicken demonstrates how to create simple movement and import an animated character using 3DVIA Virtools.

Tutorial 3: Creating Simple Movement
Learn how to use simple scripting and pre-packaged behaviors to move objects.



Tutorial 4: Importing an Animated Character
Discover how to import an animated character and create secondary animations.


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Virtual vs. Classic Training Webinar

by Emmy on Jul.20, 2009, under 3D, 3D engine, Game development, Making

Take 30 minutes on Wednesday, July 29 at 11:00 a.m. to learn new skills with 3DVIA Virtools.

The Benefits of Virtual Versus Classic Training
Wednesday July 29, from 11:00 a.m. to 11:30 a.m. EDT

Discover how on-demand virtual training with 3DVIA Virtools enables users to learn any time, anywhere in a safe and forgiving environment. Using multiple, real-life examples, you will understand how 3DVIA Virtools can be used to create 3D training applications quickly, affordably and with a variety of scenarios that would be expensive and difficult to recreate in a classic training environment.

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