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	<title>SUBSURFACE THE GAME &#187; 3D engine</title>
	<atom:link href="http://subsurface.3dvia.com/post/category/3d-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://subsurface.3dvia.com</link>
	<description>Developed with 3DVIA Virtools</description>
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		<title>Wii™ Prototyping and Production Webinar</title>
		<link>http://subsurface.3dvia.com/post/wii%e2%84%a2-prototyping-and-production-webinar/</link>
		<comments>http://subsurface.3dvia.com/post/wii%e2%84%a2-prototyping-and-production-webinar/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 12:47:52 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dassault]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=567</guid>
		<description><![CDATA[	
	Take 30 minutes on Thursday, August 27 at 11:00 a.m. to learn new skills with 3DVIA Virtools and have a chance to WIN a $100 Apple® Gift Card*!
	Wii™ Prototyping and Production
Thursday, August 27, from 11:00 a.m. to 11:30 a.m. EDT
	In this live demonstration, discover how easy 3DVIA Virtools makes Wii game prototyping and production (DVD [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="webinar4" src="http://www.3dvia.com/blog/wp-content/uploads/2009/08/webinar4_blog_banner_nb.jpg" alt="" width="550" height="200" /></p>
	<p><strong>Take 30 minutes on Thursday, August 27 at 11:00 a.m. to learn new skills with <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and have a chance to WIN a $100 Apple® Gift Card*!</strong></p>
	<p><strong><span style="text-decoration: underline;">Wii™ Prototyping and Production</span><br />
</strong>Thursday, August 27, from 11:00 a.m. to 11:30 a.m. EDT</p>
	<p>In this live demonstration, discover how easy <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> makes Wii game prototyping and production (DVD retail or WiiWare™ distribution). Learn about the features and services, such as the Wii Build Block library, converting your PC games to Wii in minutes and simplifying Lot Checks, that have contributed to 3DVIA Virtools&#8217; current use in the production of over 15 games, including released titles.</p>
	<p><strong>IMPORTANT NOTE</strong>: this session is only accessible to authorized Wii developers, as confidential information will be shared. Please confirm your status by contacting us through <a href="https://www.warioworld.com/default.asp?page=/tvvs/virtools/">WarioWorld.com</a>.</p>
	<p><a href="http://www.3dvia.com/blog/software/3dvia-virtools-learning-center/"><img class="alignnone" title="Register" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/register_button.png" alt="" width="135" height="45" /></a></p>
	<p>*One participant from each webinar will receive one $100 Apple Gift Card. The winner’s name will be drawn and announced at the end of the webinar. Apple Gift Cards will be mailed directly to winning participants. To qualify as a potential winner, participants must be present for the duration of the webinar. Apple is not a participant in or sponsor of this promotion.
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/wii%e2%84%a2-prototyping-and-production-webinar/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Learn 3DVIA Virtools with Online Tutorial 5</title>
		<link>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/</link>
		<comments>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 12:47:35 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Ian]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[dassault]]></category>
		<category><![CDATA[subsurface]]></category>
		<category><![CDATA[texturing. importing models]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=561</guid>
		<description><![CDATA[	
	Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.
	This week Little Chicken demonstrates how to import [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="tutorials 5" src="http://www.3dvia.com/blog/wp-content/uploads/2009/08/subsurface_tut5_blog_nb.jpg" alt="" width="550" height="200" /></p>
	<p>Learn to use <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the studio responsible for Subsurface, go over the <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> basics to get you started.</p>
	<p>This week <a href="http://www.littlechicken.nl/">Little Chicken</a> demonstrates how to import and use blend shapes.</p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 5: Blend Shapes</a></span><br />
Learn how to import blend shapes straight from your DCC software and use them for animations.</p>
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<p><a href="http://vimeo.com/6083648">3DVIA Virtools Tutorial 5: Blend Shapes</a> from <a href="http://vimeo.com/user1452131">3DVIA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to Use Shaders in 3DVIA Virtools Webinar</title>
		<link>http://subsurface.3dvia.com/post/how-to-use-shaders-in-3dvia-virtools-webinar/</link>
		<comments>http://subsurface.3dvia.com/post/how-to-use-shaders-in-3dvia-virtools-webinar/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:57:35 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[dassault]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=538</guid>
		<description><![CDATA[	
	Take 30 minutes on Thursday, August 13 to learn new skills with 3DVIA Virtools and have the chance to WIN a $100 Apple® Gift Card*
	How to Use Shaders in 3DVIA Virtools
Thursday August 13, from 11:00 a.m. to 11:30 a.m. EDT
	Shaders allow programmers to circumvent traditional graphic routines. They offer ways to operate on every vertex—to [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="webinar3" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/webinar3_blog_banner_nb.jpg" alt="" width="550" height="200" /></p>
	<p><strong>Take 30 minutes on Thursday, August 13 to learn new skills with <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and have the chance to WIN a $100 Apple® Gift Card*</strong></p>
	<p><strong><span style="text-decoration: underline;">How to Use Shaders in 3DVIA Virtools</span><br />
</strong>Thursday August 13, from 11:00 a.m. to 11:30 a.m. EDT</p>
	<p>Shaders allow programmers to circumvent traditional graphic routines. They offer ways to operate on every vertex—to morph or bend objects—and on every pixel—to color, texture, light or change material properties. Shaders speed up graphic-intensive programs, allowing graphic processing units to handle more computation, while leveraging more CPU for other tasks or commands. This presentation will cover pixel and vertex shader implementation, as well as supported shader languages in <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a>.</p>
	<p><a href="http://www.3dvia.com/blog/software/3dvia-virtools-learning-center/"><img class="alignnone" title="Register" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/register_button.png" alt="" width="135" height="45" /></a></p>
	<p>*One participant from each webinar will receive one $100 Apple Gift Card. The winner’s name will be drawn and announced at the end of the webinar. Apple Gift Cards will be mailed directly to winning participants. To qualify as a potential winner, participants must be present for the duration of the webinar. Apple is not a participant in or sponsor of this promotion.
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/how-to-use-shaders-in-3dvia-virtools-webinar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learn 3DVIA Virtools with Online Tutorials 3 &amp; 4</title>
		<link>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials-3-4/</link>
		<comments>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials-3-4/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:57:13 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dassault]]></category>
		<category><![CDATA[subsurface]]></category>
		<category><![CDATA[texturing. importing models]]></category>
		<category><![CDATA[virtools]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=517</guid>
		<description><![CDATA[	
	Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.
	This week Little Chicken demonstrates how to create [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="tutorials 1 and 2" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/subsurface_tuts34_blog_nb.jpg" alt="" width="550" height="200" /></p>
	<p>Learn to use <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the studio responsible for Subsurface, go over the <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> basics to get you started.</p>
	<p>This week <a href="http://www.littlechicken.nl/">Little Chicken</a> demonstrates how to create simple movement and import an animated character using <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a>.</p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 3: Creating Simple Movement</a></span><br />
Learn how to use simple scripting and pre-packaged behaviors to move objects.</p>
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	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 4: Importing an Animated Character</a></span><br />
Discover how to import an animated character and create secondary animations.</p>
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]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials-3-4/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Virtual vs. Classic Training Webinar</title>
		<link>http://subsurface.3dvia.com/post/virtual-vs-classic-training-webinar/</link>
		<comments>http://subsurface.3dvia.com/post/virtual-vs-classic-training-webinar/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 11:59:00 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=501</guid>
		<description><![CDATA[	
	Take 30 minutes on Wednesday, July 29 at 11:00 a.m. to learn new skills with 3DVIA Virtools.
	The Benefits of Virtual Versus Classic Training
Wednesday July 29, from 11:00 a.m. to 11:30 a.m. EDT
	Discover how on-demand virtual training with 3DVIA Virtools enables users to learn any time, anywhere in a safe and forgiving environment. Using multiple, real-life [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="webinar2" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/webinar_tut2_blog_v2.jpg" alt="" width="550" height="200" /></p>
	<p><strong>Take 30 minutes on Wednesday, July 29 at 11:00 a.m. to learn new skills with <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a>.</strong></p>
	<p><strong><span style="text-decoration: underline;">The Benefits of Virtual Versus Classic Training</span><br />
</strong>Wednesday July 29, from 11:00 a.m. to 11:30 a.m. EDT</p>
	<p>Discover how on-demand virtual training with <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> enables users to learn any time, anywhere in a safe and forgiving environment. Using multiple, real-life examples, you will understand how <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> can be used to create 3D training applications quickly, affordably and with a variety of scenarios that would be expensive and difficult to recreate in a classic training environment.</p>
	<p><a href="http://www.3dvia.com/blog/software/3dvia-virtools-learning-center/"><img class="alignnone" title="Register" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/register_button.png" alt="" width="135" height="45" /></a>
</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/virtual-vs-classic-training-webinar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learn 3DVIA Virtools with Online Tutorials</title>
		<link>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials/</link>
		<comments>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 11:57:20 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[subsurface]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=496</guid>
		<description><![CDATA[	
	Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.
This week Little Chicken demonstrates how to create [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="tutorials 1 and 2" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/blog_tutorial_1and2.jpg" alt="" width="550" height="200" /></p>
	<p>Learn to use <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the studio responsible for Subsurface, go over the <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> basics to get you started.<br />
This week <a href="http://www.littlechicken.nl/">Little Chicken</a> demonstrates how to create a scene using <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> in two tutorial videos.</p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 1: 3DVIA Virtools Basics Part 1</a><br />
Import models, adjust lighting, set up views and alter scene properties, including fog. </span><br />
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	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 2: 3DVIA Virtools Basics Part 2</a></span><br />
Discover scripting essentials to set up any scene in <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a>.<br />
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</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Rapid Prototyping with 3DVIA Virtools 5 Webinar</title>
		<link>http://subsurface.3dvia.com/post/rapid-prototyping-with-3dvia-virtools-5-webinar/</link>
		<comments>http://subsurface.3dvia.com/post/rapid-prototyping-with-3dvia-virtools-5-webinar/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 12:20:10 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=417</guid>
		<description><![CDATA[	
	Take 30 minutes on Wednesday, July 22 at 11:00 a.m. to learn new skills with 3DVIA Virtools 5.
	Rapid Game Prototyping and Development with 3DVIA Virtools 5
Wednesday July 22, from 11:00 a.m. to 11:30 a.m. EDT
&#8220;Build a multiplatform game in weeks / months instead of years!&#8221;
	Understand how gaming companies benefit from the use of 3DVIAVirtools for rapid development, [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="webinar blog" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/webinar_blog_banner_noborde.jpg" alt="" width="550" height="200" /></p>
	<p><strong>Take 30 minutes on Wednesday, July 22 at 11:00 a.m. to learn new skills with 3DVIA Virtools 5.</strong></p>
	<p><strong><span style="text-decoration: underline;">Rapid Game Prototyping and Development with 3DVIA Virtools 5</span><br />
</strong>Wednesday July 22, from 11:00 a.m. to 11:30 a.m. EDT<br />
<em>&#8220;Build a multiplatform game in weeks / months instead of years!&#8221;</em></p>
	<p>Understand how gaming companies benefit from the use of <a href="http://www.3ds.com/fileadmin/PRODUCTS/3DVIA/3DVIAVirtools/Resources/datasheets/ds_virtools5_3DVIA_eng_LR.pdf">3DVIAVirtools</a> for rapid development, whether for internal use or consumer products on the PC or console platforms. Learn from concrete examples of projects (including development of the <a href="http://subsurface.3dvia.com/">Subsurface</a> game, which was completed in 60 days) and a development pipeline description.  You will be exposed to tips and tricks on how to best take advantage of the latest release of <a href="http://www.3ds.com/fileadmin/PRODUCTS/3DVIA/3DVIAVirtools/Resources/datasheets/ds_virtools5_3DVIA_eng_LR.pdf">3DVIA Virtools</a>.</p>
	<p><a href="http://www.3dvia.com/blog/software/3dvia-virtools-learning-center/webinar-sign-up/"><img class="alignnone" title="Register" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/register_button.png" alt="" width="135" height="45" /></a>
</p>
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			<wfw:commentRss>http://subsurface.3dvia.com/post/rapid-prototyping-with-3dvia-virtools-5-webinar/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>First Video Sequences</title>
		<link>http://subsurface.3dvia.com/post/first-video/</link>
		<comments>http://subsurface.3dvia.com/post/first-video/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 10:14:00 +0000</pubDate>
		<dc:creator>Michiel</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/50/</guid>
		<description><![CDATA[	




	&#62;Here&#8217;s a link to a hi-res video
	Here&#8217;s some video snippets of the underwater enviroment and game controls.
	because we&#8217;re aiming at current gaming pc&#8217;s but in an online enviroment as well , we want to keep filesize low, so the enviroment features a selected amount of normal map shaders on the base enviroment. In an extension [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.ices.dk/marineworld/deepseacoral.asp"></a><br />
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	<p>&gt;<a href="http://www.littlechicken.nl/blog_video.wmv">Here&#8217;s a link to a hi-res video</a></p>
	<p>Here&#8217;s some video snippets of the underwater enviroment and game controls.</p>
	<p>because we&#8217;re aiming at current gaming pc&#8217;s but in an online enviroment as well , we want to keep filesize low, so the enviroment features a selected amount of normal map shaders on the base enviroment. In an extension of this optimisation, all foliage, fish (now only a shark), lightbeams etc etc are spawned as a relatively simple placement and spawning script, iterating over a selection of spawnable items.</p>
	<p>There&#8217;s no particle effects in the video , but these and other sfx will be added later. Als the Submarine itself is not using any dynamic lighting, to optimise the scene, we chose to keep the submarine static, because its also physically always within the same lightcone, (it being the source of most lights in the world) We&#8217;re also hard at work to create a large selection of spawn-able foliage, such as brain corals, spunges, and other deep-sea flora.</p>
	<p>Deep sea Corals? When we think of lush coral based ecosystems we always tend to think of warm shallow tropical settings, but did you know there&#8217;s large coral systems in the deep atlantic, apparantly the colder streams of the north atlantic are very rich in foodsources, allowing corals to grow much much deeper, where as tropical waters tend to be poor in nutrients, requiring coral to seek nurishment close to the surface.</p>
	<p><a href="http://www.ices.dk/marineworld/deepseacoral.asp">here&#8217;s a link to the story</a>
</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Anatomy of an enviroment</title>
		<link>http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/</link>
		<comments>http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 14:20:00 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[3D engine]]></category>
		<category><![CDATA[lightmaps]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[texturing. importing models]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/</guid>
		<description><![CDATA[	As the subsurface game is a submarine adventure, it wouldn&#8217;t be complete without a loading bay. Part of the surface ship supporting the expedition the loading bay is where the player gets introduced to the story and the characters, as well as the main interface for starting the gameplay.
	It will serve as a brief exploratory [...]]]></description>
			<content:encoded><![CDATA[	<p>As the subsurface game is a submarine adventure, it wouldn&#8217;t be complete without a loading bay. Part of the surface ship supporting the expedition the loading bay is where the player gets introduced to the story and the characters, as well as the main interface for starting the gameplay.</p>
	<p>It will serve as a brief exploratory space and enviroment to showcase the virtools 5.0 character animation features.</p>
	<p>Just to showcase how easily the scene has been accomplished inside the engine, here are a few steps of implementation</p>
	<p>step 1 : importing the model. This image is of the bare model including only vertex colors for a base shading, and as a base for future shaders (ambient occlusion etc etc)</p>
	<p>
<p><a href="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrJJ_1jniI/AAAAAAAAADc/0ZSK3L4I1C0/s1600-h/loadingbay01.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303772684774252066" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 375px; CURSOR: hand; HEIGHT: 143px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrJJ_1jniI/AAAAAAAAADc/0ZSK3L4I1C0/s400/loadingbay01.jpg" border="0" /></a><br />step 2 : Adding lightmaps. Basically this is a static scene, there will be caustics (more on that further on), but the general area can be lit with a static lightmap generated in this case from 3Dstudio Max.<br /><a href="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLR7EERRI/AAAAAAAAADk/a3I6rWsPavE/s1600-h/loadingbay02.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303775019955143954" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 386px; CURSOR: hand; HEIGHT: 159px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLR7EERRI/AAAAAAAAADk/a3I6rWsPavE/s400/loadingbay02.jpg" border="0" /></a><br />step 3: Detail. Due to the speed of production and the online requirements we forego explicit lighting on the detail and interactive objects, this also serves to shows you can combine many techniques to get an overall result. In this case the details receive vertex coloring to light them from the same solution as the lightmap. The waterplane in the bassin receives a virtools standard water shader with some reflection effects.</p>
<a href="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLaBc_SfI/AAAAAAAAADs/zxCYWar0tKs/s1600-h/loadingbay03.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303775159109241330" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 399px; CURSOR: hand; HEIGHT: 179px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLaBc_SfI/AAAAAAAAADs/zxCYWar0tKs/s400/loadingbay03.jpg" border="0" /></a>
<div></div>
	<div>step 4 : Postprocessing. As this particular doesn&#8217;t have a HDR solution (time limits prohibit this), its more an example of how to combine effects and techniques to achieve a certain artistic result. </div>
	<div>We&#8217;ve add some bloom post processing to enhance the lighting and get a decent amount of glare to expose the sunlight coming from the deck opening. Also as it features a water bassin or moonpool we figured it would require some form of caustic on the ceiling and ambient area&#8217;s of the pool. For this we&#8217;re projecting a video of waves on those area&#8217;s, which gives the illusion of reflection of light on the water surfaces. </div>
<br /><a href="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrLaUFhmxI/AAAAAAAAAD0/6yrs194hnK8/s1600-h/loadingbay04.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303775164111100690" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 399px; CURSOR: hand; HEIGHT: 168px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrLaUFhmxI/AAAAAAAAAD0/6yrs194hnK8/s400/loadingbay04.jpg" border="0" /></a></p>
	<div></div>
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