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	<title>SUBSURFACE THE GAME &#187; Ian</title>
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	<link>http://subsurface.3dvia.com</link>
	<description>Developed with 3DVIA Virtools</description>
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		<title>Learn 3DVIA Virtools with Online Tutorial 5</title>
		<link>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/</link>
		<comments>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 12:47:35 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Ian]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[dassault]]></category>
		<category><![CDATA[subsurface]]></category>
		<category><![CDATA[texturing. importing models]]></category>

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		<description><![CDATA[	
	Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.
	This week Little Chicken demonstrates how to import [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="tutorials 5" src="http://www.3dvia.com/blog/wp-content/uploads/2009/08/subsurface_tut5_blog_nb.jpg" alt="" width="550" height="200" /></p>
	<p>Learn to use <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the studio responsible for Subsurface, go over the <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> basics to get you started.</p>
	<p>This week <a href="http://www.littlechicken.nl/">Little Chicken</a> demonstrates how to import and use blend shapes.</p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 5: Blend Shapes</a></span><br />
Learn how to import blend shapes straight from your DCC software and use them for animations.</p>
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<p><a href="http://vimeo.com/6083648">3DVIA Virtools Tutorial 5: Blend Shapes</a> from <a href="http://vimeo.com/user1452131">3DVIA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Bad guy first screenshot</title>
		<link>http://subsurface.3dvia.com/post/bad-guy-first-screenshot/</link>
		<comments>http://subsurface.3dvia.com/post/bad-guy-first-screenshot/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 08:19:00 +0000</pubDate>
		<dc:creator>Virgile</dc:creator>
				<category><![CDATA[Character]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Ian]]></category>

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		<description><![CDATA[	Hello!Yesterday, I received this screenshot from the team, showing Ian McKlusky, the bad guy / enemy for the game. We need to review it in greater details, but we clearly see some tuning can be made, like it was for Valerie in the first instance. We know however we&#8217;re in the right direction. The character [...]]]></description>
			<content:encoded><![CDATA[	<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rF9HiQo4bKY/SbIwFmlwm2I/AAAAAAAABlw/SMsgSi1TydI/s1600-h/ian.jpg" rel="lightbox[51]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 429px; height: 249px;" src="http://3.bp.blogspot.com/_rF9HiQo4bKY/SbIwFmlwm2I/AAAAAAAABlw/SMsgSi1TydI/s400/ian.jpg" alt="" id="BLOGGER_PHOTO_ID_5310359783439637346" border="0" /></a><br />Hello!<br />Yesterday, I received this screenshot from the team, showing Ian McKlusky, the bad guy / enemy for the game. We need to review it in greater details, but we clearly see some tuning can be made, like it was for Valerie in the first instance. We know however we&#8217;re in the right direction. The character will be used for its upper body side, featuring nice facial animation.<br />Don&#8217;t hesitate to comment right here, and let&#8217;s see where this will take us!<br />Thanks,<br />Virgile
</p>
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