SUBSURFACE THE GAME

Making

Wii™ Prototyping and Production Webinar

by Emmy on Aug.17, 2009, under 3D, 3D engine, 3Dvia, Game development, Making, Publishing, console, dassault

Take 30 minutes on Thursday, August 27 at 11:00 a.m. to learn new skills with 3DVIA Virtools and have a chance to WIN a $100 Apple® Gift Card*!

Wii™ Prototyping and Production
Thursday, August 27, from 11:00 a.m. to 11:30 a.m. EDT

In this live demonstration, discover how easy 3DVIA Virtools makes Wii game prototyping and production (DVD retail or WiiWare™ distribution). Learn about the features and services, such as the Wii Build Block library, converting your PC games to Wii in minutes and simplifying Lot Checks, that have contributed to 3DVIA Virtools’ current use in the production of over 15 games, including released titles.

IMPORTANT NOTE: this session is only accessible to authorized Wii developers, as confidential information will be shared. Please confirm your status by contacting us through WarioWorld.com.

*One participant from each webinar will receive one $100 Apple Gift Card. The winner’s name will be drawn and announced at the end of the webinar. Apple Gift Cards will be mailed directly to winning participants. To qualify as a potential winner, participants must be present for the duration of the webinar. Apple is not a participant in or sponsor of this promotion.

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Learn 3DVIA Virtools with Online Tutorial 5

by Emmy on Aug.17, 2009, under 3D, 3D engine, 3Dvia, Character, Game development, Ian, Making, dassault, subsurface, texturing. importing models

Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.

This week Little Chicken demonstrates how to import and use blend shapes.

Tutorial 5: Blend Shapes
Learn how to import blend shapes straight from your DCC software and use them for animations.


3DVIA Virtools Tutorial 5: Blend Shapes from 3DVIA on Vimeo.

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How to Use Shaders in 3DVIA Virtools Webinar

by Emmy on Aug.04, 2009, under 3D, 3D engine, 3Dvia, Game development, Making, dassault, shaders

Take 30 minutes on Thursday, August 13 to learn new skills with 3DVIA Virtools and have the chance to WIN a $100 Apple® Gift Card*

How to Use Shaders in 3DVIA Virtools
Thursday August 13, from 11:00 a.m. to 11:30 a.m. EDT

Shaders allow programmers to circumvent traditional graphic routines. They offer ways to operate on every vertex—to morph or bend objects—and on every pixel—to color, texture, light or change material properties. Shaders speed up graphic-intensive programs, allowing graphic processing units to handle more computation, while leveraging more CPU for other tasks or commands. This presentation will cover pixel and vertex shader implementation, as well as supported shader languages in 3DVIA Virtools.

*One participant from each webinar will receive one $100 Apple Gift Card. The winner’s name will be drawn and announced at the end of the webinar. Apple Gift Cards will be mailed directly to winning participants. To qualify as a potential winner, participants must be present for the duration of the webinar. Apple is not a participant in or sponsor of this promotion.

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