<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>SUBSURFACE THE GAME &#187; texturing. importing models</title>
	<atom:link href="http://subsurface.3dvia.com/post/category/texturing-importing-models/feed/" rel="self" type="application/rss+xml" />
	<link>http://subsurface.3dvia.com</link>
	<description>Developed with 3DVIA Virtools</description>
	<lastBuildDate>Sun, 07 Mar 2010 02:53:57 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Learn 3DVIA Virtools with Online Tutorial 5</title>
		<link>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/</link>
		<comments>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 12:47:35 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Ian]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[dassault]]></category>
		<category><![CDATA[subsurface]]></category>
		<category><![CDATA[texturing. importing models]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=561</guid>
		<description><![CDATA[	
	Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.
	This week Little Chicken demonstrates how to import [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="tutorials 5" src="http://www.3dvia.com/blog/wp-content/uploads/2009/08/subsurface_tut5_blog_nb.jpg" alt="" width="550" height="200" /></p>
	<p>Learn to use <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the studio responsible for Subsurface, go over the <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> basics to get you started.</p>
	<p>This week <a href="http://www.littlechicken.nl/">Little Chicken</a> demonstrates how to import and use blend shapes.</p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 5: Blend Shapes</a></span><br />
Learn how to import blend shapes straight from your DCC software and use them for animations.</p>
	<p> <object width="400" height="225"><br />
<param name="allowfullscreen" value="true" />
<param name="allowscriptaccess" value="always" />
<param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6083648&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6083648&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object>
<p><a href="http://vimeo.com/6083648">3DVIA Virtools Tutorial 5: Blend Shapes</a> from <a href="http://vimeo.com/user1452131">3DVIA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorial-5/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Learn 3DVIA Virtools with Online Tutorials 3 &amp; 4</title>
		<link>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials-3-4/</link>
		<comments>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials-3-4/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:57:13 +0000</pubDate>
		<dc:creator>Emmy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[3Dvia]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dassault]]></category>
		<category><![CDATA[subsurface]]></category>
		<category><![CDATA[texturing. importing models]]></category>
		<category><![CDATA[virtools]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/?p=517</guid>
		<description><![CDATA[	
	Learn to use 3DVIA Virtools and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch Little Chicken Game Company, the studio responsible for Subsurface, go over the 3DVIA Virtools basics to get you started.
	This week Little Chicken demonstrates how to create [...]]]></description>
			<content:encoded><![CDATA[	<p><img class="alignnone" title="tutorials 1 and 2" src="http://www.3dvia.com/blog/wp-content/uploads/2009/07/subsurface_tuts34_blog_nb.jpg" alt="" width="550" height="200" /></p>
	<p>Learn to use <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> and see how it helps small teams build games like Subsurface in no time with our free online tutorial series. Every other week watch <a href="http://www.littlechicken.nl/">Little Chicken Game Company</a>, the studio responsible for Subsurface, go over the <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a> basics to get you started.</p>
	<p>This week <a href="http://www.littlechicken.nl/">Little Chicken</a> demonstrates how to create simple movement and import an animated character using <a href="http://a2.media.3ds.com/products/3dvia/3dvia-virtools/welcome/">3DVIA Virtools</a>.</p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 3: Creating Simple Movement</a></span><br />
Learn how to use simple scripting and pre-packaged behaviors to move objects.</p>
	<p> <object width="425" height="344"><br />
<param name="movie" value="http://www.youtube.com/v/H427FlkpLA8&#038;hl=en&#038;fs=1&#038;"></param>
<param name="allowFullScreen" value="true"></param>
<param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/H427FlkpLA8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
	<p><object width="425" height="344"><br />
<param name="movie" value="http://www.youtube.com/v/0ENuOXFAt2U&#038;hl=en&#038;fs=1"></param>
<param name="allowFullScreen" value="true"></param>
<param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0ENuOXFAt2U&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
	<p><span style="text-decoration: underline;"><a name="tutorial1">Tutorial 4: Importing an Animated Character</a></span><br />
Discover how to import an animated character and create secondary animations.</p>
	<p><object width="560" height="340"><br />
<param name="movie" value="http://www.youtube.com/v/tFKUbzKGzbA&#038;hl=en&#038;fs=1&#038;"></param>
<param name="allowFullScreen" value="true"></param>
<param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tFKUbzKGzbA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/learn-3dvia-virtools-with-online-tutorials-3-4/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Anatomy of an enviroment</title>
		<link>http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/</link>
		<comments>http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 14:20:00 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[3D engine]]></category>
		<category><![CDATA[lightmaps]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[texturing. importing models]]></category>

		<guid isPermaLink="false">http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/</guid>
		<description><![CDATA[	As the subsurface game is a submarine adventure, it wouldn&#8217;t be complete without a loading bay. Part of the surface ship supporting the expedition the loading bay is where the player gets introduced to the story and the characters, as well as the main interface for starting the gameplay.
	It will serve as a brief exploratory [...]]]></description>
			<content:encoded><![CDATA[	<p>As the subsurface game is a submarine adventure, it wouldn&#8217;t be complete without a loading bay. Part of the surface ship supporting the expedition the loading bay is where the player gets introduced to the story and the characters, as well as the main interface for starting the gameplay.</p>
	<p>It will serve as a brief exploratory space and enviroment to showcase the virtools 5.0 character animation features.</p>
	<p>Just to showcase how easily the scene has been accomplished inside the engine, here are a few steps of implementation</p>
	<p>step 1 : importing the model. This image is of the bare model including only vertex colors for a base shading, and as a base for future shaders (ambient occlusion etc etc)</p>
	<p>
<p><a href="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrJJ_1jniI/AAAAAAAAADc/0ZSK3L4I1C0/s1600-h/loadingbay01.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303772684774252066" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 375px; CURSOR: hand; HEIGHT: 143px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrJJ_1jniI/AAAAAAAAADc/0ZSK3L4I1C0/s400/loadingbay01.jpg" border="0" /></a><br />step 2 : Adding lightmaps. Basically this is a static scene, there will be caustics (more on that further on), but the general area can be lit with a static lightmap generated in this case from 3Dstudio Max.<br /><a href="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLR7EERRI/AAAAAAAAADk/a3I6rWsPavE/s1600-h/loadingbay02.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303775019955143954" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 386px; CURSOR: hand; HEIGHT: 159px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLR7EERRI/AAAAAAAAADk/a3I6rWsPavE/s400/loadingbay02.jpg" border="0" /></a><br />step 3: Detail. Due to the speed of production and the online requirements we forego explicit lighting on the detail and interactive objects, this also serves to shows you can combine many techniques to get an overall result. In this case the details receive vertex coloring to light them from the same solution as the lightmap. The waterplane in the bassin receives a virtools standard water shader with some reflection effects.</p>
<a href="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLaBc_SfI/AAAAAAAAADs/zxCYWar0tKs/s1600-h/loadingbay03.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303775159109241330" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 399px; CURSOR: hand; HEIGHT: 179px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_8TmXHBMHcVA/SZrLaBc_SfI/AAAAAAAAADs/zxCYWar0tKs/s400/loadingbay03.jpg" border="0" /></a>
<div></div>
	<div>step 4 : Postprocessing. As this particular doesn&#8217;t have a HDR solution (time limits prohibit this), its more an example of how to combine effects and techniques to achieve a certain artistic result. </div>
	<div>We&#8217;ve add some bloom post processing to enhance the lighting and get a decent amount of glare to expose the sunlight coming from the deck opening. Also as it features a water bassin or moonpool we figured it would require some form of caustic on the ceiling and ambient area&#8217;s of the pool. For this we&#8217;re projecting a video of waves on those area&#8217;s, which gives the illusion of reflection of light on the water surfaces. </div>
<br /><a href="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrLaUFhmxI/AAAAAAAAAD0/6yrs194hnK8/s1600-h/loadingbay04.jpg" rel="lightbox[46]"><img id="BLOGGER_PHOTO_ID_5303775164111100690" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 399px; CURSOR: hand; HEIGHT: 168px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_8TmXHBMHcVA/SZrLaUFhmxI/AAAAAAAAAD0/6yrs194hnK8/s400/loadingbay04.jpg" border="0" /></a></p>
	<div></div>
]]></content:encoded>
			<wfw:commentRss>http://subsurface.3dvia.com/post/anatomy-of-an-enviroment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

